Reset and randomise
Reset and randomise are view-aware: the same two gestures do something different depending on which view you are in, and always something sensible for the data on screen.
Quick controls
- SHIFT + MUTE + grid pad: reset data for the current view
- SHIFT + SOLO + grid pad: randomise data for the current view
Each player’s modifiers are read at the moment of the press. In views where the spec calls for it, any pad in the active view triggers the action.
The arp views are the exception worth remembering: on the LHS LP they listen only to column 9, because columns 1–8 there are the length picker. Press column 9 with the modifier held and the gesture lands; press anywhere else on the LHS and nothing happens at all.
What gets reset/randomised in each view
Both gestures act on the view you are currently in, and in most views on the row or cell you press. Nothing is global: you cannot reset the whole rig by accident. The jam keyboard is the exception: any row-8 press rewrites all sixteen steps.
There is no undo. Reset and randomise overwrite immediately, so the previous pattern is gone. If you want a way back, save the session first (see Saving and loading sessions).
Trigs
- Reset: clears the pressed row, Euclidean overlay included.
- Randomise: refills the pressed row at a random density.
Step duty, step velocity and TR-8 accent
- Reset: sets the whole row to the value of the row you pressed.
- Randomise: scatters the values around the pressed row’s value, so the shape stays but the detail moves.
Row octave
- Reset: flattens the pressed row: base octave zero, all eight slots zero.
- Randomise: gives the pressed row a random base octave and eight random slot values.
CP modulator
- Reset: returns the pressed bar to no modulation.
- Randomise: puts a random offset on the pressed bar.
Chord progression
- Reset: sets every bar to the chord of the row you pressed.
- Randomise: gives every bar a random chord.
Duty arp, velocity arp and TR-8 velocity arp
- Reset: from LHS col 9, fills the row you pressed with its neutral value. From the RHS, fills the selected arp with the pressed row’s value.
- Randomise: from LHS col 9, fills the selected arp at random. From the RHS, scatters the values around the pressed row.
CC arp
- Reset: fills the selected arp with its current value.
- Randomise: scatters the values around the current value.
Jam keyboard
- Reset: clears the whole 16-step gate pattern and releases any held notes.
- Randomise: refills the whole 16-step pattern at random.
Swing
- Reset: returns the pressed slot to straight, both coarse and fine.
- Randomise: gives the pressed slot a random coarse swing. Fine swing is left alone, so a fine adjustment you dialled in by hand survives.
Note arp
SHIFT + MUTE and SHIFT + SOLO do nothing here. The note arp has its own reset and presets instead: hold MUTE and press the LHS overview to load one of 56 preset figures, or press column 1 to reset the sequencer to init. See Preset Figures.
The LaunchControl arrows have reset and randomise gestures of their own, for a sequencer’s trig rotation: see pattern-rotation.md.