short-header

Reset and randomise

Reset and randomise are view-aware: the same two gestures do something different depending on which view you are in, and always something sensible for the data on screen.

Quick controls

Each player’s modifiers are read at the moment of the press. In views where the spec calls for it, any pad in the active view triggers the action.

The arp views are the exception worth remembering: on the LHS LP they listen only to column 9, because columns 1–8 there are the length picker. Press column 9 with the modifier held and the gesture lands; press anywhere else on the LHS and nothing happens at all.

What gets reset/randomised in each view

Both gestures act on the view you are currently in, and in most views on the row or cell you press. Nothing is global: you cannot reset the whole rig by accident. The jam keyboard is the exception: any row-8 press rewrites all sixteen steps.

There is no undo. Reset and randomise overwrite immediately, so the previous pattern is gone. If you want a way back, save the session first (see Saving and loading sessions).

Trigs

Step duty, step velocity and TR-8 accent

Row octave

CP modulator

Chord progression

Duty arp, velocity arp and TR-8 velocity arp

CC arp

Jam keyboard

Swing

Note arp

SHIFT + MUTE and SHIFT + SOLO do nothing here. The note arp has its own reset and presets instead: hold MUTE and press the LHS overview to load one of 56 preset figures, or press column 1 to reset the sequencer to init. See Preset Figures.

The LaunchControl arrows have reset and randomise gestures of their own, for a sequencer’s trig rotation: see pattern-rotation.md.