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Playing from the browser

Every MSEQ serves a control surface to any phone, tablet or laptop on the same WiFi. It shows one player’s two Launchpads as a single 8×16 grid beside that player’s LaunchControl XL, lit exactly as the hardware is lit, and pressing anything on it does what pressing the hardware does. This page takes you from opening the page to playing a pattern.


What you need

A running MSEQ: the Pi, with a MIDI interface (a PiSound or any USB-MIDI device) connected to your synths. The browser sends no MIDI of its own. It is a remote control for the Pi, which does all the sequencing and all the sending, so the Pi and its MIDI interface are the minimum rig even when you have no Novation controllers at all. Setup covers getting that far.

Then any device on the same WiFi network as the Pi.


Open the page and pick a player

  1. Open http://<your-pi-hostname>:8080/ in the browser.
  2. Enter the PIN and press Connect. It is 1234 until you change it (see setup-debugging.md).
  3. Under Select player, press P1 or P2.

A wrong PIN gives no message: the box clears and waits for another try. After a few wrong tries in a row the page shows Too many failed attempts with a countdown, and the PIN box comes back by itself when the countdown ends. Once a PIN is accepted the browser stays signed in, so reloading the page takes you straight to Select player.

On Select player, a player that no other browser is using has a gold outline. You can still pick one that is in use: that player moves to your browser, and the other browser goes back to Select player.

Picking a player means being that player. If P1 also has Launchpads plugged in, your browser and those Launchpads are two views of the same surface: they show the same sequencer and the same view, and a press on either one lands on both.


What you see

The browser control surface on a laptop-sized screen: a one-line hint strip across the top with the player badge P2 on its left and four round icons on its right, a row of sixteen numbered sequencer tabs with tab 1 highlighted and labelled TRIG, an 8 by 16 grid of dark pads with two teal-green trigs labelled G3 and F3, a column of eight round play buttons to the right of the grid, and a panel of knobs, faders and buttons laid out like a LaunchControl XL on the far right

Player 2 on sequencer 1’s trig view, with two trigs written. The labels on the two lit pads are note names, which the Launchpads cannot show. The strip across the top is the hint for the current view.

From top to bottom, and left to right:


Play

Pick a sequencer and a view. Press a sequencer tab. That selects the sequencer, exactly as its top-row button would, and opens a menu of its views. Pick one, or pick Trig to stay on the trig view. The menu only lists the views that sequencer has, each with the colour its column-9 button uses on the hardware. Choosing a view here is the same as pressing the right Launchpad’s column 9, so everything in Selecting sequencers and views applies.

Press pads. Tap a pad to press it. With Drag-across triggering on (the default), sliding a finger or the mouse across the grid presses each pad you pass over, which is the quick way to write a run of trigs.

Turn knobs and move faders. Drag a knob up or down to turn it. Drag a fader to move it. Double-click either one to send it back to the middle of its travel.

Hold modifiers. In the LaunchControl panel, SHIFT, MUTE, SOLO and ARM (the hardware’s REC ARM) are toggles rather than buttons you hold:

  1. Tap the modifier once. It lights.
  2. Make every press that needs it.
  3. Tap it again to release it.

Two modifiers together are two taps: SHIFT then MUTE gives SHIFT + MUTE. Give a modifier a moment to light before pressing a pad, because the press is read against what the sequencer thinks is held. The drawer on a phone works differently: see Where the LaunchControl goes.

What each gesture does is documented with its view, starting with Trigs. The modifiers themselves are in LaunchControl modifier buttons.


The view reference and the key

Press ? for the reference card of the view you are on: a one-line summary, then Purpose, Interaction, Shortcuts, Global gestures and See also, each of which opens when you press it. Hold a modifier while the card is open and the shortcuts that use it are picked out. The card follows you, so change view and it changes with you. Press ✕ to close it.

Press the key icon for the colour key: every trig status colour and every row mute colour, with its name. The key describes the trig view, whichever view you are on. Press the icon again to hide it.


Getting around

Everything beyond the grid is reached from the icons at the top right.

Each of those pages has a ← at the top left that takes you back.

When the page is showing only the view reference (see Screen sizes), the icons are replaced by a round ⚙ button in the corner. That is the way in to Settings, and Sessions, CC mapping and Arp curves are reached from there.


Screen sizes

What you get depends on the size of the screen and which way up you hold it. The grid needs the screen on its side and at least 850 by 400 pixels of page to draw in.

Screen What you get
Held upright, or smaller than 850 pixels wide The live view reference (see A phone beside the hardware), with a ⚙ button for Settings
A large phone on its side, in the browser An Add to Home Screen prompt above the view reference
A large phone on its side, opened from the home screen The grid, with the LaunchControl in a drawer
A tablet on its side, or a laptop The grid, the sequencer tabs, the hint strip and the full LaunchControl panel

On a large phone the browser’s own toolbars take just enough height that the grid does not fit under them, which is what the prompt is for. Add the page to your home screen (Share, then Add to Home Screen on iOS; the browser menu, then Add to Home Screen on Android), open it from there, and hold the phone on its side: without the toolbars, the grid fits. A smaller phone does not reach 850 pixels wide even then, and stays on the view reference.

A phone shows the grid, the round buttons and the drawer, but no sequencer tabs and no hint strip. It plays whichever sequencer and view your player is on. To change those, use a larger screen signed in as the same player, or the Launchpads.


A phone beside the hardware

Held upright, a phone becomes a context-aware reference card. It knows which sequencer and view your player is on, shows the help for exactly that, and changes by itself the moment you change view on the Launchpads. Prop it up next to the hardware, sign in as the player whose Launchpads you are playing, and it keeps up with you for the whole set without a single tap.

The reference card on a phone for the trig view: a heading reading Trig with Seq 1 and P1 chips, a one-line summary of the view, and closed Purpose, Interaction, Shortcuts, Global gestures and See also sections

On sequencer 1’s trig view, the card is the trig view’s card. The heading names the view and the sequencer, so you can see at a glance that it is keeping up.

The same card after the player has moved to the step velocity view: the heading now reads Step Velocity, with a blue dot, and the summary describes the per-step velocity editor

Change to the step velocity view on the Launchpads and the card follows, heading and summary included.

Each section opens when you press its heading.

The Purpose section open on the trig view's card: one paragraph saying what the view is for and listing the four row play modes

Purpose: what the view is for, in a paragraph.

The Interaction section open on the trig view's card: a paragraph describing the grid's rows and steps, the trig status colours, the row mute buttons in column 9, and how a modifier changes a press

Interaction: how the grid is laid out and how a press is read.

The Shortcuts section open on the trig view's card: a table of gestures, each with where it is made and what it does, starting with Press, SHIFT + press, MUTE + press, SOLO + press twice, REC ARM + press, 8A + press and 8B + press

Shortcuts: every gesture the view answers, where you make it, and what it does. This one is open when the card first appears.

The same Shortcuts table while SHIFT is held: the SHIFT + press row is bright and every other row is faded

Hold a modifier on the LaunchControl and the card follows your hands too: the shortcuts that use it stay bright and the rest fade. Let go and the full list comes back.

Global gestures lists the gestures that work in every view, and See also points to where to read more.

The card only reads: nothing on it presses anything on the rig. Each player can have their own, signed in as themselves, and each one follows its own player. On larger screens the same card is behind the ? icon.


Where the LaunchControl goes

The LaunchControl appears in one of two forms.

The browser control surface on a phone held on its side: the grid fills the screen with the round buttons down its right edge, and a drawer covers the lower half with the heading Seq 1 selected, one fader, three knobs labelled DUTY, VELO and percent, two buttons labelled A and B, and a column of SHIFT, MUTE, SOLO and ARM buttons

The drawer open on a phone. Everything in it acts on sequencer 1, the sequencer the player is on.

In the drawer, the modifiers are held rather than toggled: keep a finger on SHIFT and press a pad with another. That is the natural way to use two thumbs on a phone, and the reverse of the console, where a single mouse pointer cannot hold one button while pressing another.

Which form you get is the LC layout setting, which is Auto unless you change it:

LC layout Phone on its side Tablet or laptop
Auto Drawer Console beside the grid
Drawer Drawer Drawer over a grid that uses the full width
Console Console below the grid Console beside the grid

While the drawer is showing, the colour key is not available: the key icon disappears, because the key and the drawer would share the bottom edge of the screen. Choosing the layout therefore also chooses whether you have the key while you play. Change it under LC layout in Settings.


When something goes wrong mid-set

Three banners can appear across the top of the page.

If the page will not load at all, or never gets past the PIN, work through setup-debugging.md.


Cross-References