These controls work regardless of which view is active: picking the
sequencer and view, the LaunchControl XL modifier buttons that change what
grid presses do, sequencer-level mute/autodrop cues, and octave shifts.
Interaction
Each player has two Launchpads (LHS = steps/overview, RHS = steps/editor)
and one LaunchControl XL. Sequencer selectors select the sequencer;
View selectors select the view for that sequencer. The LC’s six
right-column buttons (SHIFT, MUTE, SOLO, REC ARM, 8A, 8B) are modifiers:
they are held while pressing a pad, and the combination decides the action.
The LC top/bottom button rows manage sequencer mutes and autodrops; the
bottom row doubles as octave control under modifiers.
Shortcuts
Sequencer and view selection
Gesture
Where
Action
Modifiers
Press a sequencer button
Seq selectors
Select that sequencer (8 per LP bank; 16 total). Switching sequencer returns the view to global mode.
none
Press the active sequencer button
Seq selectors
Return to global view mode (all 8 View selectors lit) without changing sequencer.
none
Press a view button (rows 1–8)
View selectors
Select that single view for the active sequencer.
none
Press the active view button again
View selectors
Toggle back to global mode (all views active).
none
View selectors are for view selection only. They never participate
in editing gestures. Row mutes belong to the active view (row modes in
trig/step views).