These controls work regardless of which view is active: picking the
sequencer and view, the LaunchControl XL modifier buttons that change what
grid presses do, sequencer-level mute/autodrop cues, and octave shifts.
Interaction
Each player has two Launchpads (LHS = steps/overview, RHS = steps/editor)
and one LaunchControl XL. Sequencer selectors select the sequencer;
View selectors select the view for that sequencer. The LC’s six
right-column buttons (SHIFT, MUTE, SOLO, REC ARM, 8A, 8B) are modifiers:
they are held while pressing a pad, and the combination decides the action.
The LC top/bottom button rows manage sequencer mutes and autodrops; the
bottom row doubles as octave control under modifiers.
Shortcuts
Sequencer and view selection
Gesture
Where
Action
Modifiers
Press a sequencer button
Where Seq selectors
Action Select that sequencer (8 per LP bank; 16 total). Switching sequencer returns the view to global mode.
Modifiers none
Press the active sequencer button
Where Seq selectors
Action Return to global view mode (all 8 View selectors lit) without changing sequencer.
Modifiers none
Press a view button (rows 1–8)
Where View selectors
Action Select that single view for the active sequencer.
Modifiers none
Press the active view button again
Where View selectors
Action Toggle back to global mode (all views active).
Modifiers none
View selectors are for view selection only. They never participate
in editing gestures. Row mutes belong to the active view (row modes in
trig/step views).
LC modifier vocabulary
Buttons held
Status
Typical meaning
Modifiers
(none)
StatusLC_OFF
Typical meaning Plain press: view’s default edit
Modifiers none
SHIFT
StatusLC_SHIFT
Typical meaning Alternate edit (e.g. percentage chance, length write)
Modifiers shift
MUTE
StatusLC_MUTE
Typical meaning Mute-flavoured edit / presets
Modifiers mute
SOLO
StatusLC_SOLO
Typical meaning Sustain / legato-flavoured edit
Modifiers solo
REC ARM
StatusLC_REC_ARM
Typical meaning Cued (bar-boundary) variants
Modifiers rec_arm
8A
StatusLC_8A
Typical meaning Inverse-mod (trig view)
Modifiers 8a
8B
StatusLC_8B
Typical meaning Euclidean overlay (trig view)
Modifiers 8b
SHIFT + MUTE
StatusLC_SHIFT_MUTE
Typical meaningReset (view-aware)
Modifiers shift+mute
SHIFT + SOLO
StatusLC_SHIFT_SOLO
Typical meaningRandomise (view-aware)
Modifiers shift+solo
Reset / randomise (view-aware)
Gesture
Where
Action
Modifiers
SHIFT + MUTE, then press a pad
Where LP grid
Action Reset the current view’s data. What gets reset is per-view: see each view file and Reset and randomise.
Modifiers shift+mute
SHIFT + SOLO, then press a pad
Where LP grid
Action Randomise the current view’s data (per-view semantics).
Modifiers shift+solo
Views with no reset/randomise: NOTE_ARP, CHORD_EDIT, CHORD_OPTIONS,
CHORD_CLOCK_DIVISION, CLOCK_DIV, SLEEP, JAM_KEYBOARD has its own variant.
LC top row (sequencer mutes / octave up)
Gesture
Where
Action
Modifiers
Press (no modifier)
Where LC top row
Action Cue sequencer mute/unmute at the next 8-bar boundary; pressing again cancels the cue.
Modifiers none
REC ARM + press
Where LC top row
Action Same, but at the next 16-bar boundary.
Modifiers rec_arm
SHIFT + press
Where LC top row
Action Sequencer octave up (max +4).
Modifiers shift
MUTE + press
Where LC top row
Action Jam-keyboard octave up (max +8).
Modifiers mute
Press while autodrop cued
Where LC top row
Action Cancel the pending autodrop for that sequencer.