Chord Progression
Purpose
Sequence which chord plays on each bar of the 16-bar cycle, with an optional per-bar inversion. Global. Every chord-following sequencer reads the same progression.
Interaction
16 columns (LHS LP = bars 1–8, RHS = bars 9–16) × 8 rows (chord degrees, top = 8 … bottom = 1). The lit cell per column is that bar’s chord; its colour is the inversion (white = root, mustard = third, red = fifth, blue = random inversion, green = random status). The current bar is highlighted magenta. Both players edit the same shared arrays.
Shortcuts
| Gesture | Where | Action | Modifiers |
|---|---|---|---|
| Press | Where LP grid | Action Set that bar’s chord to the pressed row, root position (white) | Modifiers none |
| SHIFT + press | Where LP grid | Action Set the chord, third inversion (mustard) | Modifiers shift |
| MUTE + press | Where LP grid | Action Set the chord, fifth inversion (red) | Modifiers mute |
| SOLO + press | Where LP grid | Action Set the chord, random inversion (blue) | Modifiers solo |
| REC ARM + press | Where LP grid | Action Set the chord, mixed random (green) | Modifiers rec_arm |
| SHIFT + MUTE + press row R | Where LP grid | Action Reset: all 16 bars → chord degree (R − 1) | Modifiers shift+mute |
| SHIFT + MUTE + press | Where Row mutes | Action Reset: all 16 bars → degree 0 (root) | Modifiers shift+mute |
| SHIFT + SOLO + press | Where LP grid | Action Randomise: each bar → uniform random degree 0–6 | Modifiers shift+solo |
See also
- Chord progression: inversion semantics and the grid
- Key and following: chord construction and scale arrays
- Chord options view reference: root note and scale
- Chord edit view reference: per-sequencer voicing mask
- Chord clock division view reference: per-sequencer advance rate
- Reset and randomise: reset/randomise matrix