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Chord progression

The chord progression view lets you sequence which chord plays on each bar of the 16-bar cycle, and optionally apply an inversion to each chord. It is displayed on the Launchpad and shared across both players. The root note and scale those chords come from are on Chords and scales.


The Grid

The view shows a 16-column × 8-row grid:

The lit cell in each column indicates which chord plays on that bar. The colour of the lit cell indicates which inversion is applied to that chord.

The current bar is highlighted in magenta regardless of inversion state.

Inversion colours

Colour Inversion
White (bright) No inversion: root position
Mustard Third inversion
Red Fifth inversion
Blue Random inversion: randomly drops a selection of active chord notes by one octave on each bar, producing an unpredictable chord voicing
Green Mixed random: randomly picks third inversion (35%), fifth inversion (35%), or a random-inversion voicing (30%) on each bar; root position is never used

The chord progression grid: sixteen columns in four blocks of four, the first and last blocks on the bottom row, the second block three rows up and the third one row above that, with the last pad of each block a different colour from the three before it The chord progression grid: sixteen columns in four blocks of four, the first and last blocks on the bottom row, the second block three rows up and the third one row above that, with the last pad of each block a different colour from the three before it, photographed on the hardware

A i-iv-v-i loop, four bars to a chord. Height is the chord, and the blocks make it readable at a glance: the tonic on the bottom row, the fourth three rows up, the fifth just above that, then back down to the tonic. The last bar of each block carries an inversion, which is what the colours are for: blue closes the first tonic block, red the fourth, mustard the fifth and green the last. Everything else sits in root-position white. The pink pad at bar 1 is not an inversion, it is the bar playing right now.


Editing the Progression

Pressing a pad in the chord progression view sets the chord for that column to the row you pressed. The column immediately updates to reflect the new chord.

Pressing the pad again cycles through the inversion colours for that step: White → Mustard → Red → Blue → Green → White → …

Each player can edit the progression independently; changes take effect immediately on the shared progression.


Notes


Per-Chord Clock Division (view type 25)

Each sequencer has an independent chord-progression advance rate, and the chord clock division view is where you set it. The rate decides how fast that sequencer walks through the 16-bar progression grid, independent of its note-clock division.

Where it lives: View slot 1 on the meta-sequencer. The view shows a per-sequencer rate selector on both LPs, and both LPs stay in sync.

Edit gesture: One LP press per row. The column you press sets that row’s sequencer to that rate.

Rate Step divisor Chord changes
1 128 Every ~8 bars
2 64 Every 4 bars
3 32 Every 2 bars
4 (default) 16 Every bar
5 8 Every half bar (8 steps)
6 4 Every quarter bar (4 steps)
7 2 Every 2 steps
8 1 Every step

Rates 1–4 produce bar-constant chords (the chord is stable within each bar). Rates 5–8 advance the chord within a bar: useful for chord-arpeggiation effects where each step of a bar lands on a different progression slot.


Cross-References