Jam Keyboard
Purpose
A rhythmic gate-pattern instrument: the LP grid becomes a scale-aware keyboard whose held notes only sound on active steps of a shared 16-step trig pattern. It is not a play-on-press keyboard: the pattern releases the held notes into the engine.
Interaction
Rows 1–7 are a piano-style keyboard spanning ~4 octaves (octave-start markers highlighted). Row 8 is the trig-pattern editor, split across each player’s own pair of LPs: your LP LHS edits steps 1–8, your LP RHS edits steps 9–16. Both players share one note-gate table and one pattern. Hold keys to gate notes; release to clear.
Shortcuts
Keyboard (rows 1–7)
| Gesture | Where | Action | Modifiers |
|---|---|---|---|
| Press + hold rows 1–7 | LP grid | Gate the resolved note (scale degree + octave) until release | none |
| Release rows 1–7 | LP grid | Drop the note from the gate | none |
| Press row 7, col 8 (unlocked) | LP grid | Freeze: latch the current gate so the notes keep sounding after release | none |
| Press row 7, col 8 (frozen) | LP grid | Unlock: clear the gate and send all-notes-off scoped to the jam sequencer | none |
| Press a keyboard note while frozen | LP grid | Unlocks first, then starts a fresh live hold | none |
Trig pattern (row 8: same modifier model as trig view)
| Gesture | Where | Action | Modifiers |
|---|---|---|---|
| Press row 8 | LP grid | Toggle step OFF ↔ ON | none |
| SHIFT + press row 8 | LP grid | Toggle PERCENTAGE_CHANCE | shift |
| MUTE + press row 8 | LP grid | TRIGMUTE | mute |
| SOLO + press row 8, twice | LP grid | Sustain: start step, then end step | solo |
| REC ARM + press row 8 | LP grid | Cycle MOD1 → MOD2 → MOD4 → MOD8 → MOD16 | rec_arm |
| 8A + press row 8 | LP grid | Cycle INVMOD4 → INVMOD8 → INVMOD16 | 8a |
| SHIFT + MUTE + press row 8 | LP grid | Reset the whole pattern: all 16 steps → OFF + engine all-notes-off. Any row-8 cell, no undo | shift+mute |
| SHIFT + SOLO + press row 8 | LP grid | Randomise the whole pattern: all 16 steps. Any row-8 cell, no undo | shift+solo |
The freeze pad is a shared latch keyed on the jam sequencer, not per player: either player’s press moves the same freeze state. It is off-white when unlocked and red when frozen, and it survives view changes and trig edits.
Keyboard octave is set from the LC: MUTE + top row = up, MUTE + bottom row = down (see Global controls reference).
See also
- Jam keyboard: grid map, octave colours, shared-state caveats
- LaunchControl modifier buttons: modifier reference
- Reset and randomise: reset/randomise matrix