short-header

Clock Division

Purpose

Set each sequencer’s clock division: how the incoming MIDI clock maps to step duration. Speed (FULL / HALF / QUARTER) and division type (TRIPLETS / SIXTEENTHS / DOTTED) combine into one of nine divisions.

Interaction

One column per sequencer (LHS cols 1–7 = sequencers 1–7, RHS cols 1–7 = sequencers 9–15; col 8 on each side is reserved/legend). Within a column: rows 8–6 are the speed stack, rows 3–1 the division stack, rows 4–5 always dark. Active cells light in the sequencer’s own colour; a pending change (pressed but not yet applied) blinks until the swap lands. The swap is not bar-quantised: it waits for the tick where the current and target division counters read the same value, so the blink can be short or long depending on which two divisions are involved.

Shortcuts

Gesture Where Action Modifiers
Press row 8 / 7 / 6 LP grid Set target speed FULL / HALF / QUARTER (applies on the next division coincidence) none
Press row 3 / 2 / 1 LP grid Set target division TRIPLETS / SIXTEENTHS / DOTTED (applies on the next division coincidence) none
Press the already-active cell LP grid No-op none
SHIFT + MUTE / SHIFT + SOLO LP grid No-op: deliberately excluded from reset/randomise any

Either player’s LHS edits sequencers 1–7 and either player’s RHS edits sequencers 9–15. The view is shared.

See also