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Clock Division

Purpose

Set each sequencer’s clock division: how the incoming MIDI clock maps to step duration. Speed (FULL / HALF / QUARTER) and division type (TRIPLETS / SIXTEENTHS / DOTTED) combine into one of nine divisions.

Interaction

One column per sequencer (LHS cols 1–7 = sequencers 1–7, RHS cols 1–7 = sequencers 9–15; col 8 on each side is reserved/legend). Within a column: rows 8–6 are the speed stack, rows 3–1 the division stack, rows 4–5 always dark. Active cells light in the sequencer’s own colour; a pending change (pressed but not yet applied) blinks until the swap lands. The swap is not bar-quantised: it waits for the tick where the current and target division counters read the same value, so the blink can be short or long depending on which two divisions are involved.

Shortcuts

Gesture Where Action Modifiers
Press row 8 / 7 / 6 Where LP grid Action Set target speed FULL / HALF / QUARTER (applies on the next division coincidence) Modifiers none
Press row 3 / 2 / 1 Where LP grid Action Set target division TRIPLETS / SIXTEENTHS / DOTTED (applies on the next division coincidence) Modifiers none
Press the already-active cell Where LP grid Action No-op Modifiers none
SHIFT + MUTE / SHIFT + SOLO Where LP grid Action No-op: deliberately excluded from reset/randomise Modifiers any

Either player’s LHS edits sequencers 1–7 and either player’s RHS edits sequencers 9–15. The view is shared.

See also